Famous Chess Games Annotated: Reading the Opera Game

White: Paul Morphy

Black: Duke Karl of Brunswick and Count Isouard

Event: Paris Opera House, 1858

Result: 1–0 (White wins)

The Opera Game is one of the most famous chess games ever played. Paul Morphy — considered the first modern chess genius — played it at the Paris Opera in 1858 while his opponents were watching a performance. Every move is a lesson in development, sacrifice, and coordination. And every move is a chance to practice reading notation.

The complete game

1. e4 e5 2. Nf3 d6 3. d4 Bg4 4. dxe5 Bxf3 5. Qxf3 dxe5 6. Bc4 Nf6 7. Qb3 Qe7 8. Nc3 c6 9. Bg5 b5 10. Nxb5 cxb5 11. Bxb5+ Nbd7 12. O-O-O Rd8 13. Rxd7 Rxd7 14. Rd1 Qe6 15. Bxd7+ Nxd7 16. Qb8+ Nxb8 17. Rd8# 1-0

Move by move

Move 1
1. e4e5

Both sides advance their king pawns two squares to the centre. In algebraic notation, no piece letter means pawn — so e4 is 'pawn to e4.' Black mirrors with e5.

Move 2
2. Nf3d6

Nf3: White's king's knight (N) moves to f3, attacking the e5 pawn and developing a piece. Black plays d6 — the Philidor Defence — supporting the e5 pawn but passively.

Move 3
3. d4Bg4

d4: White opens the centre with a second pawn. Bg4: Black's dark-squared bishop pins the f3 knight to the queen. B = Bishop. g4 is the destination square.

Move 4
4. dxe5Bxf3

dxe5: White's d-pawn captures on e5 (x = capture). The pawn on d4 takes the pawn on e5. Bxf3: Black's bishop captures the knight on f3. Black wins a piece — but gives up the bishop pair and surrenders the centre.

Move 5
5. Qxf3dxe5

Qxf3: White's queen recaptures the bishop on f3. dxe5: Black's d-pawn captures the advanced e5 pawn, winning it back. Black has equalised material but White has the bishop pair and better development.

Move 6
6. Bc4Nf6

Bc4: White develops the light-squared bishop to a powerful diagonal, eyeing the f7 square (a classic weakness near Black's king). Nf6: Black develops the king's knight, attacking the e4 pawn.

Move 7
7. Qb3Qe7

Qb3: A dual-purpose move — the queen attacks f7 and also eyes the b7 pawn. Black is immediately under pressure. Qe7: Black defends f7 with the queen. The queen on e7 also prepares to castle queenside — but blocks the dark-squared bishop.

Move 8
8. Nc3c6

Nc3: White develops the queen's knight rapidly — every White piece is now active. c6: Black wants to play ...b5 to kick the bishop on c4, but this move doesn't address the development problem.

Move 9
9. Bg5b5

Bg5: White pins Black's f6 knight to the queen on e7. This is a critical move — it prevents Black from developing normally. b5: Black attacks the bishop anyway. But Morphy has a brilliant response.

Move 10
10. Nxb5cxb5

Nxb5: Morphy sacrifices the knight on b5, cracking open the position. cxb5: Black must take — if cxb5 wasn't played, White plays Nc7+ forking king and rook.

Move 11
11. Bxb5+Nbd7

Bxb5+: The bishop captures on b5 with check (+). The '+' means the king is now in check. White has sacrificed a whole knight to demolish Black's queenside. Nbd7: Black blocks the check with the queen's knight. 'Nb' specifies which knight — the one on b8.

Move 12
12. O-O-ORd8

O-O-O: Morphy castles queenside, moving the king to c1 and bringing the rook to d1 in one move. This is queenside castling — three Os, not two. The rook is now aimed at the d-file. Rd8: Black defends the d7 knight with the rook.

Move 13
13. Rxd7Rxd7

Rxd7: The d1 rook captures the knight on d7. White sacrifices the exchange (rook for knight) to further expose Black's king. Rxd7: Black's rook recaptures — forced.

Move 14
14. Rd1Qe6

Rd1: White brings the second rook to the d-file, doubling rooks and threatening the pinned d7 rook. The position is now completely dominated by White's pieces. Qe6: Black tries to defend, but it's too late.

Move 15
15. Bxd7+Nxd7

Bxd7+: The bishop captures the rook on d7 with check. Another sacrifice — White gives up the bishop to further strip Black's defences. Nxd7: The f6 knight recaptures. Black's position has completely collapsed.

Move 16
16. Qb8+Nxb8

Qb8+: The queen delivers check on b8, and Black must take it. Nxb8: The knight captures the queen. But White has a stunning finish.

Move 17
17. Rd8#

Rd8#: The d1 rook moves to d8. Checkmate. The '#' symbol means checkmate — the game is over. The king on e8 is attacked by the rook and has no escape. Every White piece contributed; Black's pieces are all paralysed.

What makes this game instructive

The Opera Game is a perfect illustration of what happens when one side develops all their pieces and the other doesn't. Morphy had all six pieces active by move 12. Black's queenside pieces never moved.

Morphy's three sacrifices — the knight on b5, the exchange on d7, and finally the queen on b8 — are all justified by the same principle: activity and coordination outweigh material when the position demands it.

From a notation-reading perspective, this game exercises captures (x), check (+), checkmate (#), castling (O-O-O), disambiguation (Nbd7), and the result token (1-0). It's a complete notation workout in 17 moves.

Practice this game

Step through the Opera Game move by move in ChessNotate's PGN walkthrough drill.

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